Textures

Data File: TexMaps.mul
Index File: TexIdx.mul

You can compute the width and height of each texture by the Extra value of the index:

Sizes:

int width = (extra == 1 ? 128 : 64);
int height = width;

Data:

short[width * height] imageColors;

The imageColor array contains the image pixels loaded top to bottom, left to right.

See Also:
 - UO Color Format
 - Index Files