Data File: TexMaps.mul
Index File: TexIdx.mul
You can compute the width and height of each texture by the Extra value of the index:
Sizes:
int width = (extra == 1 ? 128 : 64);
int height = width;
Data:
short[width * height] imageColors;
The imageColor array contains the image pixels loaded top to bottom, left to right.
See Also:
- UO Color Format
- Index Files