Subsubcommand 2: Remove a party member (4 bytes) BYTE[4] id (if 0, a targeting cursor appears)When it's a Server Message:
Subsubcommand 2: Remove a party member (? Bytes) BYTE numMembers (total number of members in the new party) BYTE[4] idofPlayerRemoved Then, for each member in numMembers: BYTE[4] id