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Server Version - Send Skills (Variable)
BYTE cmd
BYTE[2] blockSize
BYTE Type (0x00= full list, 0xFF = single skill update)
Repeat next until done - 46 skills
BYTE[2] id # of skill (0x01 - 0x2e)
BYTE[2] skill Value * 10
BYTE[2] Unmodified Value * 10
BYTE skillLock (0=up, 1=down, 2=locked)
BYTE[2] null (00 00) (ONLY IF TYPE == 0x00)
Note: Can also send just one skill, to update that skill.
Client Version - Set Skill Lock (Variable # of bytes)
BYTE cmd
BYTE[2] blockSize
BYTE[2] id# of skill
BYTE skillLock (0=up, 1=down, 2=locked)
Thiago A Correa
2001-06-09