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Game Packets Structure

In every packet from or to client, the very first byte is a command identifier, represented here as cmd into packet's structure. For simplicity, bytes are used, in this document. If the size of a piece of data is larger than a byte, the size will be written afterwards, enclosed in []'s. Sometimes, unknown or default values will be enclosed in ()'s.

Subsections

Thiago A Correa 2001-06-09