Data File: TileData.mul
List Land Entries(32):
Dim flags As Long ' See below
Dim TextureID As Integer ' If 0, the land tile doesn't have a texture
Dim name(0 To 20 - 1) As Byte (Character)
List Static Entries(32):
Dim flags As Long ' See below
Dim weight As Byte ' 255 if not moveable
Dim quality As Byte ' See below
Dim unknown1 As Integer
Dim unknown2 As Byte
Dim quantity As Byte ' See below
Dim animation As Integer ' The BodyID of the item's animation
Dim unknown3 As Byte
Dim hue As Byte ' Unknown use, perhaps colored lighting?
Dim unknown4 As Byte
Dim unknown5 As Byte ' Known in some circles as "Value"
Dim height As Byte
Dim name(0 To 20 - 1) As Byte (Character)
Flags | |
&H00000001 | Background |
&H00000002 | Weapon |
&H00000004 | Transparent |
&H00000008 | Translucent |
&H00000010 | Wall |
&H00000020 | Damaging |
&H00000040 | Impassable |
&H00000080 | Wet |
&H00000100 | Unknown1 |
&H00000200 | Surface |
&H00000400 | Bridge |
&H00000800 | Generic |
&H00001000 | Window |
&H00002000 | NoShoot |
&H00004000 | ArticleA |
&H00008000 | ArticleAn |
&H00010000 | Internal |
&H00020000 | Foliage |
&H00040000 | PartialHue |
&H00080000 | Unknown2 |
&H00100000 | Map |
&H00200000 | Container |
&H00400000 | Wearable |
&H00800000 | LightSource |
&H01000000 | Animation |
&H02000000 | NoDiagonal |
&H04000000 | Unknown3 |
&H08000000 | Armor |
&H10000000 | Roof |
&H20000000 | Door |
&H40000000 | StairBack |
&H80000000 | StairRight |