AnimData

Data File: AnimData.mul

This file has no indexer. Directly after one block ends, another begins.

Block:

int header; // Unknown
Entries...

Each block contains eight entries.

Entry:

sbyte[64] frameData; // This could be less than 64 bytes, I recall seeing some garbage data near the end.
byte unknown;
byte frameCount;
byte frameInterval; // Move to the next frame every (frameInterval * 50) milliseconds.
byte frameStart; // It is believed this is the delay before the animation starts (frameStart * 50ms).