Data File: TileData.mul
List Land Entries[32]:
int flags; // See below
short TextureID; // If 0, the land tile doesn't have a texture
char[20] name;
List Static Entries[32]:
int flags; // See below
byte weight; // 255 if not moveable
byte quality; // See below
short unknown1;
byte unknown2;
byte quantity; // See below
short animation; // The BodyID of the item's animation
byte unknown3;
byte hue; // Unknown use, perhaps colored lighting?
byte unknown4;
byte unknown5; // Known in some circles as "Value"
byte height;
char[20] name;
Flags | |
0x00000001 | Background |
0x00000002 | Weapon |
0x00000004 | Transparent |
0x00000008 | Translucent |
0x00000010 | Wall |
0x00000020 | Damaging |
0x00000040 | Impassable |
0x00000080 | Wet |
0x00000100 | Unknown1 |
0x00000200 | Surface |
0x00000400 | Bridge |
0x00000800 | Generic |
0x00001000 | Window |
0x00002000 | NoShoot |
0x00004000 | ArticleA |
0x00008000 | ArticleAn |
0x00010000 | Internal |
0x00020000 | Foliage |
0x00040000 | PartialHue |
0x00080000 | Unknown2 |
0x00100000 | Map |
0x00200000 | Container |
0x00400000 | Wearable |
0x00800000 | LightSource |
0x01000000 | Animation |
0x02000000 | NoDiagonal |
0x04000000 | Unknown3 |
0x08000000 | Armor |
0x10000000 | Roof |
0x20000000 | Door |
0x40000000 | StairBack |
0x80000000 | StairRight |